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Devil May Cry: Peak of Combat Review. From China with love.

The author is a large fan of the series and still plays in the 3rd part. The blog will use words denoting some gameplay mechanics of the series games, for understanding which you need to be either a tough at Hack-And-Slash or be able to use a google. I ask you to evaluate my writings in all severity, for this is the first vapor test.

In this review, I will talk about gameplay and the main gaming content that is at the moment, we will not touch the plot. Firstly because it is not canonical, and secondly not finished. Despite the fact that I have been playing in the project for a year, I decided to express my thoughts in connection with the upcoming major update, namely, adding a new playable character Nero.

Gameplay

The first character that falls into your hands is the good old Dante, who also sharply wet demons and flaunts as a typical teenager. The hero’s control is convenient and made for everyone, the Auto-Mod remained, which, if desired, can switch and hammer one button until the blue. For the sake of the platform, there are small differences from senior versions in the water of the buttons, if in the main series we have most of the techniques were performed with Target_Lock, then the control from the restart was borrowed here. A separate toss button is also used to use new combo with the sectors of the blow A and the blow B. Removed the styles of the "master of the sword" and "shooter", now it is enough to squeeze the buttons of the impact and shooting to perform additional techniques of these styles. And the “defender” and “stunt” remained, and still switch among themselves and change a separate style button. With the rest of the characters available for the game, namely Virgil and the Lady all the same. There are small changes, but the entire main Muvset on the spot, except for the “demonic trigger” (DT) and Dopelganger Virgilia. In general, it is very surprising how the developers were able to transfer such gameplay to smartphones, where there are no rear buttons, as on the gamepad. At the same time, the game has the support of the gamepad and removes the buttons from the screen for better immersion, which is most important all this is configured.

Opponents mostly remained the same: reapers, furi, flying nuples, ice lizards, etc. Battles with them are tense and dynamic, if you understand the character for which you play, then everything will look beautiful and stylish. It seems that everything is fine until you get to the bosses. All of them already appeared in other games of the series and you already know how fun they had to win, but not here. Here they act as ordinary pears for beating with their interesting mutation and a large bunch of minuses: they cannot be forced, they are very fat, and do not offer interesting tactics for their victory, as was in other games. For comparison - the local Beowulf does not have vulnerabilities in his eyes, but just a lot of hp, Nivan does not have a shield, but just a lot of hp, the griffin from the first part cannot fall and get a lot, but just a lot of hp, I think you caught. When playing, you understand how the authors love a series, and understand its chip, but they do not know how to do one on one. The thick skin of these opponents is not just like that, and the reason for this lies in the most controversial that they could add to the DMC, which we will talk about further.

Pumping and scraping

The main purchase of techniques remained not betrayal, here you will find everything for brilliant combo. The first thing I advise you to take is the Enemy STEP for using Jumpcancel. To buy receptions, pumping attributes of the character was added: Crete's chance, impact power, power of Crete, all of them spend the red spheres. Additional improvements to the character that require other consumables are a book, and weapons cards that give status effects, such as the rate of regeneration of the DT, an increase in Crete for certain enemies, etc. D. In the early stages of the game, this does not affect the gameplay little, you mainly pay attention to the increase in percent, but the amplification is not noticeable in battle. Therefore, the campaign of initial content bought only techniques and attributes. You also need to improve the attack of your weapons, and each of the same character in battle 4, a couple of nearby and a pair of distant. They require red orba to increase the attack, as well as various objects to improve the passive weapon skill and a large attack to attack.

Activities are available to you where you can get all these resources. There is a “bloody palace”, a battle with the boss of the day, the room of the Pharma Red Orbov, the arena for glasses for buying resources and a battle with a boss group of 3 people. "Bloody Palace" is a set of areas from 99 floors. Fortunately, after passing the floor you can go out, progress is preserved and at any time you can continue, and the golden spheres will help you not die and get more awards if the character is still weak. The rest of the activity are daily, they are easy to fulfill and this does not take much time. The most useless is a group battle with the boss. Gather a detachment of 3 and each beats the enemy at home, and the number of CP is in common. The most nasty thing is that the best reward goes to the one who has done more damage, and since there are only Chinese in the game, you will only be thrown by Dange Dante or Virgil of 99 levels.

Based on the above, you need to grind. In the game, where the main factor was the player's straight arms, now these hands are not very needed. Of course, you can score a bolt and enjoy gameplay killing complex packs and picking bosses and it will be beautiful 20 levels of the game, but at some point, you will not be allowed to go through the plot until you increase the account level by pumping the character. And after improvement, you begin to notice that you pick up one mob in the arena where there are 6 or 7 minimum. The number of skirmishes with each level increases and here is not up to pleasure, so sooner or later, you try to understand all the intricacies of pumping.

The last thing I want to talk about is Gacha. She is here only for knocking out weapons. Here you have gloves from the main series, and an ax from the restart, and the guitar from the 3rd part. Smeared with different models and rarity on the banner, and most importantly, different legendaries of the same weapon are added one new blow. And so it turns out gacha for VMS. Later added skins to the characters, and Virgil, which falls only with a twist. Everything can also be twisted for donat. If you are not lucky, then you will only fall different resources for pumping.

What I want to say ..

It's time to tell what I omitted earlier. DMC5 has a “void” where you can try new tricks or come up with some kind of combo. So this “void” is here, but with the innovation in the form of pre -recorded combo, for the execution of which you will receive red orba. And this is a really interesting idea, show the player how to control the character in order to feel cool, and not just press one button, as most players do. Here, which buttons are displayed and how to press, if you do not understand the timings, then in the video they will show what they want from you. After viewed training, you understand the character's potential and the fact that all this can be done yourself.

Though most of the bosses - slag, https://hustlescasino.uk/ I remembered alone, who managed to surprise. This is a hunter for the demons whom you meet in the plot, the fight with him is really complicated, he beats a sword, shoots from a revolver and rushes grenades. Here I really began to think, and not pick the boss. It can be thrown into the air, beat off a blow, forced not for a long time. In general, the battle is very beautiful. And he is so one for the whole game, this is somehow not fair in relation to the player.

Summing up, it’s hard for me to say that this is another game without a soul that wants to pump money for the skins. The developers really transferred the VHI to the mobile phones, adapted and came up with a new management for the characters so that it was pleasant to play, even there were no claims to the bosses of the bosses. Her problem is free if the developers asked for money for the purchase of the game, it seems to me that she would not be so annoying. We are waiting for the European release and enjoy the combat system in the combo -captures.

The best comments

The review was made soundly and well, and also discussed important aspects about the game itself, which pleases. However, I wanted to add from myself a "new information" about the project.
The PEAK of Combat developers team has already announced Nero, as a game guest character, and it would seem that it is cool, since they will add it to the updated 2.0 versions with an “improved combat system”, improved gameplay and fixes over some mechanics. As a result of which, a closed beta test version 2 is already taking place.0 and a fragment was shown, or rather a whole stream from the official Peak of Combat channel on YouTube, in which the changes in the game were “colossal”.

Then there is my personal opinion about the future for the PEAK of COMBAT project and that information that I own at the moment.

To begin with, the combat mechanics changed completely from a slasher to Gacha (yes, I do not exaggerate and it is a jack) in the sense that a button appeared in the gameplay, with a character change during the battle, as in the same Genshin Impact. Moreover, Gachu itself scrolling with weapons switched to characters with weapons. At the beginning, the player will immediately give Dante (only with a rebel and without pistols), a lady (with her automatic machine without viburnum Ann) and Virgil (without Yamato and gloves “Beowulf”) to show how the next fighting of the mechanic in the game will work, since the change of primary weapons to others will not be to work. That is, if the “rocker dante with Nevan” falls out, then you will play only with Nevan and not to change the weapon in any way. If you want Virgil with Yamato, which is one of the "epic of characters"? Please, turn the scrolling with the help of Donat. About pumping from version 2.0, I’ll say that it is more suitable for pumping a Persian from Genshin Impact with branches in the form of “stars”, where you can pump hp and damage behind these branches, and on the latter to get standard techniques for the type of “drive” or “sting” for Dante. And the very last innovation that developers want to introduce into the game - PVP Arena. I think that most likely she will work as in Tower of Fantasy. And the question is suggested: will the game itself, which positioned itself as a slasher and at the same time in the first version proved its genre, have at least some game mode where you can play like a regular DMC with Slaister mechanics? To which the developers answered in their “letter” on the official page of the game about the future of the PEAK of COMBAT project itself, which subsequently said that the update of the game before version 2.0 you can not download and continue to play the first version of the game, in which updates will no longer be imported. I believe that as a lover of Slher and lovers to play a pocket Devil May Cry, this is already a failure that has not been released at the moment, but which will be released soon. That is, the game will appear immediately stillborn, as for the genre of Sweeper. As for fans of Gachi, maybe it will come in, but I doubt it. To confirm the above, here is a link to the record of the broadcast of the future game. When I watched it, it very much disappointed me very much.

There was only a trailer, the update is coming, even the date is not accurate.

And now the game is released, and that this is generally damn

And now this review is not relevant

Yes, I re -read and now I want to demolish the game

Eh, I forgot to write about it.

There are unverified sources, which said that at the beginning of 2023, there will be a release of the global version 1.0

But whether this will tell time so, since I myself have great hopes that the game will be released in Google Play and App Store in the Slashier genre, and not Gachi.

It is already going out today

It is not that version that I described in the article, but a single -button jack. "Stupid shit, stupid shit".

Something did not notice the mentions that there is some ass with the installation of the game, since it is available only for KITIEZ, and especially at the start of the game there was wild hell with a suck in it (up to fake data or registration in Chinese services, which later blinked or deleted, which led to the loss of the akount) now it seems to work through the App Gallery, plus English location, plus, plus, plus,announced a year or two ago (although in the game the English voice acting and part of the text) and in general there is no strong development (unfortunately) since I am also a big fan of the series and followed the development of this game since the announcement of the announcement.

Very good review, I liked it. True, I have a small dissonance, since your review is confined by the release of a new playable character Nero, but there is not a single word about it. It would be very interesting for me to read about its implementation on a smartphone, since I know about this project very little.

Despite the fact that I have been playing in the project for a year, I decided to express my thoughts in connection with the upcoming major update, namely, adding a new playable character Nero.

Thanks for the additional information, I did not know such information about the update. Now very disappointed (

Devil May Cry: Peak of Combat Review. From China with love.:等您坐沙发呢!

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